Friday, May 27, 2016

Unity 3D Pro 4.2.1.0 Full



Crte the games you love with Unity! The current product cycle for the Unity engine and
toolset is Unity 4, and the latest relse in the Unity 4 cycle is Unity 4.1.5 Unity is a game development ecosystem:
a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to crte interactive 3D content; sy multiplatform publishing; thousands of quality, rdy-made assets in the Asset Store and a knowledge-sharing Community.

Ftures:
Profiler:Memory profiler makes it posible to view a snapshot of currently loaded game objects and assets, and shows the rson why an object is in memory. Memory usage of a player can also be viewed by connecting to the player from the editor.
Simple vs. Complex view type dropdown button in the memory ar.Substance:Procedural textures are now supported at runtime on iOS and Android (ARM v7a only, NEON needed for optimal performance).
Mecanim:2D Blend Nodes for Blend Trees. 2D Blend Nodes are like regular blend nodes except you can blend based on two float parameters instd of one. Supported 2D blend types are Simple Directional, Freeform Directional, and Freeform Cartesian.
Graphics:Custom Material Editors! A shader can have CustomEditor word which points to an editor class that derives from
MaterialEditor. This is useful for setting per material shader words from the UI.
Graphics:Per-material shader words. You can now set shader words on a per material basis. This allows for less work maintaining shaders and turning on and off parts of a shader with words.
iOS:full multi-screen support (AirPlay). Look for added Display class for an array of connected displays (only iOS is properly implemented now - all other platforms will have only one display in there).
Mac OS X Standalone:added GameCenter support.
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